This document lists all the development information for a 3D space combat game currently being produced by the people listed below. All the information in this document is liable to change at any time and should not be considered the final basis for the actual game.
The information within this document is a (C)Copyright of the people listed below. This document is not intended for non-developers and is unimportant to those not directly involved with the development of the game.
DEVELOPMENT TEAM:
Kroc2k
kroccamen@gmail.com
http://commodoreweb.topcities.com
Joseph Farrow - 17
Crawley, England
JoolsKnight
joolsknight@yahoo.com
Giulio Poletti - 21
Edmonton, Canada
jk_raptor
samgregory@ansonic.com.au
Sam Gregory - 17
Victoria, Australia
m_r_ducs
clarenb@okstate.edu
Clarence R. Benson II - 19
Oklahoma State University, OK, USA
Raptor_359
md1359@hotmail.com
Matt Seigler - 18
Clemson, SC USA
PLAYING THE GAME:
02/11/01 - Playing the game & Programming
/ development section added.
31/10/01 - EnergyScoop added to the Equipment
section.
31/10/01 - DevScript uploaded for the
first time.
As mentioned at the start the game will be a 3D space combat game, we have looked at many other space games to inspire us, this includes:
Elite (Commodore64 Version)
Descent 1 & 2
Escape Velocity
Independence War
Freespace 2
We want our game to be a lot like Elite, where you can trade between planets to earn cash and
fight of enemy ships that attack you.
Rather than strictly follow the plot our game will allow the player to take the story line at
their own pace. Missions will be offered to the player and they have the option of accepting or
declining any of them, also how the player does a mission is completely up to them.
By offering this type of play, the player will not get to the end of the game so quick and if the
player does not feel like playing the missions, they can go off trading or practicing their
shooting skills.
Games like 'Blast Radius' on the PlayStation allow you only to play the missions
and as such a
player can get bored of constantly replaying a mission when they die, or always just doing
missions. Our game has the advantage of having more freedom, but this of course increases the
workload of the programmers. But hey we don't care, we want this game to reach as many people as
possible.
Back to contents
Here is a list of items that can be bought, these are non-weapon equipment.
There are 10 TecLevels that determine how advanced the equipment is.
You have four energy banks; Primary, Secondary & 2 reserves. Every time your ship is attacked you lose some energy. If you run completely out of energy you are dead! You will naturally gain energy from background radioactivity in space. Flying close to a sun will speed up energy intake.
All weapons are subject to overheating, if fired for too long they will stop working until they have cooled down. Some weapons overheat quicker than others, some use up some of your energy to launch.
The following massive list, states all gameplay ideas we want to include in the game.
When you start the game, you have the option to play as an Alien or a Human.
Even if you're an alien or a human you can help any side you want.
If you help nobody, you are considered neutral (Except if you're an alien who are always considered enemies of humans)
Each planet can be occupied by Aliens or any of the following races:
Humans
Mammals (Humanoid animals, think Sonic & Tails)
Insectoid
Amphibian
You are rated on your competence as a pilot, your Clean/Offender/Fugitive rating for the cops & your rank in the Alien/Human empire.
If you kill another of your species or anybody in alliance with your species you will be sought after by the Intergalactic Federal Agency.
When you destroy another ship, it's cargo will fly off in all directions, you can pick it up and trade it as yours.
If you get blown up yourself, you can survive by using an escape pod, if you own one.
If you trade illegal goods (Depends on who you are and who you are trading to) then the IFA will be after you.
generally people won't attack you unless you attack them, there are exceptions:
If you are wanted by the IFA, you may have a price on your head.
If you're an Alien, humans and allies will attack you, if you're a human aliens will attack you.
If the other is a space pirate who wants to steal your cargo.
If you're in a feudal/anarchic system where there are lots of dangerous criminals.
It's another player across the internet (nobody would keep peaceful if they're playing together.
Someone you're after to kill, bounty hunt or assassinate.
The missions you get will vary depending on how you did the last mission and which empire/species you are for.
If you are a human than the basic idea is to become a hero by killing lots of invading Aliens.
If you play as an Alien then you must rise the ranks in your empire by eradicating as many humans and others as possible
If you try and sell goods that are considered illegal on a planet, you will be fined 100cr and have the illegal goods confiscated. You will be let off but your legal rating will begin to slide toward offender.
Each inhabited planet has a space station that orbit it. Docking with a station will allow you to sell your goods and buy new equipment. Shooting a space station will ensure the cops will be after you.
There are many different Alien races inhabiting each of the planets in our game, here's a list of each of them:
Aliens
The bad guys who want to take over the universe. Currently known as Lynsar
Snakes.
Humans
After being practically eradicated from their solar system, the human's technology is weak against the
powerful aliens, but the human's determination is stronger!
Mammals
(Humanoid Animals, Think Sonic & Tails) Mammals are a
peaceful race who try and take a neutral side,
they will however fight off anyone who dares attack them.
Insectoid
The insectoid race have an anarchic and corrupt government, thus they are a violent and dangerous
race who should not be trusted at all.
Amphibians
Not too bright as a whole species, they resort to bullying others and
backstabbing when they can. Illegal goods go down well, as long as its at
the right price.
The following list states all items that can be bought and sold between planets.
Their price varies greatly depending on the type of planet.
| Product | Unit | Notes | Price |
| Grain | T (TONNE) | Food, Good for industrial, unwanted at agricultural worlds | Cheap |
| Fabrics | T | Clothes and woven materials | Cheap |
| Radioactives | T | By products, Illegal in mammal worlds | Cheap |
| Slaves | T | Illegal in mammal & human worlds | Cheap |
| Alcohol | T | Illegal in mammal worlds | Medium |
| Ore | T | Needed in Industrial worlds mainly | Medium |
| Machinery | T | Low-Tec machinery for agricultural worlds | Medium |
| Luxuries | T | Basic luxuries for poor worlds | Medium |
| Firearms | T | Simple hand weapons, Illegal in mammal & human worlds | Medium |
| Computers | T | Hi-Tec equipment for industrial worlds | Expensive |
| Narcotics | T | Illegal in mammal & human worlds | Expensive |
| Precious Metals | Kg | Mainly gold, good to sell to agricultural worlds | Expensive |
| Artifacts | T | Pieces of artwork and historical artifacts | Expensive |
The following information is stored about each planet and is what is used to calculate its friendliness (or lack of) to you and its trading prices.
Species
Alignment (On your side / Neutral / Against you)
Population (0 if uninhabited)
%Agricultural
%Industrial
%Commercial
Rich / Poor
Government (discerned from species, can be Anarchy, Dictatorship or Democratic)
TecLevel (1 to 10)
Ore resources (for mining purposes)
Agricultural worlds produce lots of foodstuffs and fabrics.
They require low tech machinery and basic luxuries
Industrial worlds produce lots of low tech machinery, they require plenty of ore and high tech equipment.
Commercial worlds produce lots of high tech machinery, they require plenty of food and drink.
Poorer worlds will have a larger desire for goods than rich worlds.
General Flight Controls:
Pitch up - Down Arrow / JoyDown
(Reversed up/down like airplanes)
Pitch Down - Up Arrow / JoyUp
Bank Left - Left Arrow / JoyLeft
Bank Right - Right Arrow / JoyRight
Accelerate - A / JoyRShoulder
Decelerate - Z / JoyLShoulder
Weapons controls:
Fire Lasers - Space
Fire Missile - M
- press to switch on, again to fire when locked else switches off.
Change Weapon - [ & ] - loops through
secondary weapons. (Missile types and drones)
VacuumBomb - Cntrl -
Launches a VacuumBomb
Equipment Controls:
AMS -
Return - Activates the Anti Missile System. (If you've got
one)
Escape Pod - ¬
- Launch Escape Pod. (Launches automatically when you die.)
Other Controls:
Pause -
Esc - Pauses and brings up the pause menu.
Show Controls - F1 -
Shows a list of controls.
Internal view - F5 -
1st person viewpoint.
External view - F6 -
3rd person viewpoint.
Far view - F7
- Far 3rd person viewpoint.
Rotate view - F8
- Camera rotates around the ship.
ScreenCapture - F12 -
Saves a screen shot to the game directory.
Show Debug - Cntrl-F12 - Shows FPS and other
Debug info.
Eject Cargo - Pause/Brk - Ejects cargo into space.
(Pirates will then leave you alone.)
Back to contents
Page2 -
Sell:
Sell your cargo to the space station.
Page3 - Buy:
Buy cargo from the space station
Page4 - Local Chart (Shows planets in fuel range):
Shows local star chart. When you select a planet the planet info page
appears.
Page5 - Galactic Chart (Shows the entire galaxy):
Shows galactic chart. When you select a planet the planet info page appears.
Planet Info Page:
Shows info on a planet, see Planetary Information from the contents.
How much you get for your cargo and how much it costs to buy from the planet
depends largely on the type of planet. Agricultural worlds require low tech
machinery and sell lots of food and materials.
For more info see the 'Goods to Trade' page in the contents.
Back to contents