3D Mark 2000: ============= Settings: --------- Platform Voodoo5 5500 PCI Resolution 640*480 16 bit Z-Buffer 16 bit Frame Buffer Double CPU Optimisation Intel Pentium III 2246 3D Marks ------------- CPU Speed 106 CPU 3D Marks Game 1 Low 46.0 FPS Game 1 Med 27.2 FPS Game 1 High 9.3 FPS Game 2 Low 62.1 FPS Game 2 Med 27.9 FPS Game 2 High 14.7 FPS Fill Rate (Single) 451.6 MTexels/s Fill Rate (Multi) 587.8 MTexels/s High Polygon Count (1 Light) 1679 KTriangles/s High Polygon Count (4 Lights) 1564 KTriangles/s High Polygon Count (8 Lights) 1453 KTriangles/s 8 MB Texture Rendering speed 482.6 FPS 16 MB Texture Rendering speed 282.0 FPS 32 MB Texture Rendering speed 143.3 FPS 64 MB Texture Rendering speed 46.7 FPS Bump Mapping (Emboss 3-Pass) 115.1 FPS Bump Mapping (Emboss 2-Pass) 171.3 FPS Bump Mapping (Emboss 1-Pass) 331.9 FPS Bump Mapping (Environment) NOT SUPPORTED Total Physical Memory 192 MB Free Physical Memory 112 MB Processor Pentium III Caps supported SSE, MMX L1 Cache 32 KB L2 Cache 256 KB Date 17/01/2001 3D Mark 2001: ============= Settings: --------- Platform Voodoo5 5500 PCI Resolution 640*480 16 bit Z-Buffer 16 Bit Texture Format 16 Bit Buffering Double CPU Optimisation D3D Software T&L 874 3D Marks ------------ Game 1 Low 10.5 FPS Game 1 High 3.3 FPS Game 2 Low 12.6 FPS Game 2 High 3.9 FPS Game 3 Low 27.2 FPS Game 3 High 11.4 FPS Game 4 NOT SUPPORTED Fill Rate (Single) 435.8 MTexels/s Fill Rate (Multi) 591.0 MTexels/s High Polygon Count (1 Light) 1.2 MTriangles/s High Polygon Count (8 Lights) 0.8 MTriangles/s Environment Bump Mapping NOT SUPPORTED DOT3 Bump Mapping NOT SUPPORTED Vertex Shader 4.4 FPS Pixel Shader NOT SUPPORTED Point Sprites 0.3 MSprites/s Date 17/01/2001