PLAYER PROFILE: (cheated games will be ignored) --------------- Name Number of games played (1Player) Number of games played (Network) Bombs Dropped Number of kills Number of deaths best Bombs to Kills ratio AWARDS: (cheated games will be ignored) ------- Killing somebody twice in 5 seconds 5 Kills in a row Perfects Undefeateds (Winning all rounds) CHEATS: ------- This version of my notes does not include the etire listings of cheats To activate the cheats pause the game and open the network window and type 'GIMME CHEATS' into the send box. You must then type in a cheat code to activate it. Type 'TALK_TO_THE_HAND' to block cheats being passed to you from opponents Type 'NO_CHEATING' to block all cheats for both players Enter 'THE_BORING_BIT' to view some credits Enter 'HELP' to view this file Enter 'GIVE_UP_THE_CHASE' to forfit the game UPPERS: ------- Speed Up 10s, Double speed movement Flame Up Extends explosion size by 1 Full Flames Extends explosion size to full Bomb 1 Extra bomb 10 Bombs 10 Extra bombs Remote Bombs 5, Can be set off on command Invincibility 10s, Can not be killed, or affected by powerdowns Go-thru Bombs 10s, Player can move through bombs Pick up Bombs Permenant until death, Player can pick up and throw any bombs Controlled Warp 1, On command the player is warped to a random location Invisibility 10s, Network Only, You become invisible to the opponent Remote Kamikaze 1, On command the player explodes and dies! 1 Up Extra Life Mine 1, Once placed is hidden and will explode when opponent is near DOWNERS: -------- Speed Down 10s, Half speed movement Virus 10s, Controls are reversed Tiny Blasts Flame length is reduced to 1 No Bombs Players bombs are taken away from them Bomb Squits 10s, Player drops a bomb every second Suicide In 5s the player explodes and dies Short Fuse Until death, Bombs wait less before exploding UXB's 10s, No bombs will explode for 10s Random Warp 5s, Player is warped to a random location after 5 seconds 1 Down Instant death Frozen 5s, Player cannot move for 5s All Bombs Explode 5s, After a 5 second countdown, all bombs will explode at once Only 1 Life The player has all but 1 lives removed Bomb Rain 5 Bombs, fall from the sky and land in random places Slow Bombs Until death, Bombs wait twice as long before exploding Invisible Oppenent 10s, Opponent is invisible NETWORK COMMANDS: ----------------- If you're playing a network game, type '@' before anything to stop it being echoed on the Opponents Computer. Type '@[' to turn echo off and ']@' to turn echo it on again Type '~[' to block any text sent from the opponent, type ']~' to allow text from the opponent. Type '!' before a message to make a message box pop-up on the opponents computer Type '?' before a messgae to ask them a yes/no question, the result will be returned, '>ANSWER:YES' or '>ANSWER:NO' Type '#' before a message to ask the user a question and get a direct typed response. The answer will be returned as '>ANSWER:IGNORED' or '>ANSWER:User's answer'. Type '^' before a messgae to send it ten times Type 'REC_ON' to record all sent and recieved data, type 'REC_OFF' to not record. A recorded session can be found in the 'CHAT.txt' file. Type 'EDIT_SCRIPT' to edit a startup script Type 'RUN_SCRIPT' to re-run the script (after changes) type 'DEL_SCRIPT' to remove the startup script (The startup script is automatically run once a game is started) an example of a startup script would be @[ REC_ON GIMME CHEATS TALK_TO_THE_HAND ]@ #What level do you want to play first? ADDITIONAL COMMANDS: -------------------- To start a game of 'y' rounds, on map 'xxx' use the commands below. Type 'RANDOM' for 'xxx' if you want a random map. SET_ROUNDS y SET_MAP xxx PLAY_GAME Change the Net Chat key definitions with the SET_KEY command SET_KEY F1 your text here For example: SET_KEY F5 Don't make me laugh! (!, #, ?, ^ prefixes can be used) If you use the '?' & '#' prefixs, the users answer is stored in a variable called '>ANSWER', you can use the users answer to manipulate the setting such as, #What level do you want to play? @SET_MAP >ANSWER #And how many rounds? @SET_ROUNDS >ANSWER @PLAY_GAME If the opponent returns a name of map that does not exist or an invalid number of rounds, then the following message will be returned. '>ERROR:MAP DOES NOT EXIST' or '>ERROR:INVALID NUMBER OF ROUNDS' If you want to act depending on the users answer, you can use the IF command, like so: ?Do you want to play again? @IF >ANSWER YES PLAY_GAME @IF >ANSWER NO END_GAME ;(End game will take you back to the level selection screen) NET CHAT KEYS: -------------- General F1 F**k You F2 And your mum! F3 Your dead meat. F4 I'm gonna whup your ass! Others F5 Come and get me F6 Loser F7 Yeah-right, whatever. F8 My Arse In betweens F9 Shall we play again? (yes/no) F10 Best of 3? (yes/no) F11 Next round decides the winner. (yes/no) F12 Do Not click Ok if you do not want to forfit the game (Ok) OTHER KEYS: ----------- ESC Pause/Continue CNTRL-SHFT-F12 Show/Hide Debug info `(¬) Instant hide game (For those who shouldn't be playing)